07.07.2023
Home / Attentiveness / Tactics of the game on Fri. Basics of playing tank destroyers in World of Tanks. Video game tank destroyers

Tactics of the game on Fri. Basics of playing tank destroyers in World of Tanks. Video game tank destroyers

In this article, we will consider the basic rules for an effective game on tank destroyers and answer the question of how to play tank destroyers correctly.

1. The first rule of playing a tank destroyer is the proper use of positions on the map. Basically, the gameplay on AT is a positional game, when you take comfortable zones and positions and deal damage from them. You must be clear about which zones to occupy in the initial phase of the battle, and what positions are effective in the later stages of the game. You simply have to know the maps and understand from what point and in what directions you can shoot, how to most effectively use the terrain. A competent player on the PT should be able to navigate freely on any map.

2. The next rule is the maximum use of disguise. Always hide behind bushes. Do not forget that the more bushes there are between you and the enemy, the less chance of being noticed by the enemy. As well as bushes, fallen trees help to camouflage.

3. The peculiarity of so many maps in World of Tanks is that most of the time there are no collisions. In such moments of calm, do not hesitate to shoot blindly, without light. After all, if you know the standard places where opponents usually stand, then such shots can reach the target and hit the enemy tank.

4. One of the main enemies of the PT is artillery, so always remember about it. After several flashes in one place, always change your position, figure out the approximate location of the artillery and try to stand so that the artillery cannot reach you.

5. Playing a tank destroyer is not only passive standing in the bushes and shooting at other people's intelligence data. In some situations, you must help the allies in the attack. If you see that the team has begun to act aggressively and begins to push the direction, then sometimes your help may not be enough. Therefore, do not be afraid to play actively and go on the attack.

6. Some TDs are as armored as heavy tanks at their tier. If your vehicle has strong armor, then do not hide behind the backs of your allies, but try to use this strong side of your tank. In some situations, it is you who should be the first to go forward and take on the enemy's projectiles.

7. Fri-sau is a very diverse class of equipment. Here are completely different cars. From fast, nimble and weakly armored tanks to heavy, slow-moving, over-armored monsters. Some self-propelled guns can be played from armor, and on some such behavior will inevitably lead to a quick death. Some machines can play while standing in the bushes, and some need to constantly move around. Based on the knowledge of the strengths and weaknesses of your AT, try to build your own tactics of behavior in battle.

8. One of the main disadvantages of most PTs is the lack of a turret. This means you become vulnerable from the back and side of the tank. Therefore, try to choose positions from which you cannot be twisted. Do not travel to open spaces where there are no houses or any stones.

9. Always choose a direction where you will fight with the support of allies. A lone anti-tank is an easy target for enemy tanks.

10. One of the basic rules when playing PT is to deal a lot of damage. In the world of tanks, AT is the main supplier of damage to enemy combat vehicles. It does not matter how you apply it, the main thing for us is the result.

Dear tankers!

In the World of Tanks game, each type of military equipment has its own combat tactics. Let's look at the tactics of the game on the PT. The above features of combat can be extended to tank destroyers of any level, but we will focus on high-level vehicles.

For any anti-tank installation, frontal armor is the main defense against direct hits by the enemy and receiving significant damage. The bulk of this type of combat units of military equipment does not have a turret, as a result of which they can only shoot directly, in the direction of the gun. In this case, by letting the enemy into your stern, you risk losing tank destroyers without being able to answer the enemy. In such cases, the enemy most often either tries to block your ability to move and turn around its axis, preventing you from getting into a firing position. And this means that in order to protect your combat vehicle, you need to use one simple trick that will make it easy to avoid such an unpleasant moment as the defeat of a light tank that drove into your rear.

How to prevent a tank destroyer from being destroyed by a light or medium tank?

The solution to this seemingly hopeless situation is simple. When playing on the AT, you only need to choose firing positions near natural or artificial fortifications. Simply put, do not drive far from buildings or high ground in the terrain, such as steep mountains or rocks.

And here you are standing at the wall of the building on a level 10 tank destroyer. An enemy light tank VK-2801 is rushing towards you, and at that moment you are just reloading. What to do? And here's what: put the PT perpendicular to the wall of the building so that the stern adjoins the wall closely. This simple position will no longer allow a light tank to quickly drive into your rear. The second task remains - to prevent the light tank from blocking you from turning the gun in its direction. To do this, you, standing in one place with the stern to the wall, turn in the direction of the movement of the light tank. Often, seeing certain death, drivers of light tanks do not even risk approaching tank destroyers standing in such positions. After all, when the LT hits you in the sight, it will immediately be destroyed by the very first shot.

If you find yourself in a situation where an enemy light tank drove up to you from the side and does not allow you to turn around, you drive forward a little, and then turning back on the tank destroyer, turn the gun towards the enemy. Most often, this allows you to bring down the enemy on the tank and quickly destroy it.

Remember the main rule - when you see danger, stand astern close to a wall or stone, then try to keep the enemy in sight, not giving him the opportunity to maneuver. This will drastically increase the survivability of your tank destroyer.

How to help the team and whom to shoot from tank destroyers in the first place?

Everything is simple here. You play tank destroyers in World of Tanks. The main task for this type of combat vehicles is the destruction of tanks. Try not to deviate from this goal in the game. Once in the thick of things on the front line, at a moment when you have several types of enemy tanks in front of you at once, choose highly armored tanks as your target first. Give priority to shooting at heavy tanks, even if it is possible to destroy a nearby light tank or self-propelled guns with one shot. After all, you and only you on tank destroyers are capable of inflicting maximum damage on heavy tanks. Don't be greedy, your allies will finish off the light tank and self-propelled guns for you. Focus on heavy tanks and ensure victory for yourself and your team.

A quick overview of tank destroyers and how to play correctly.
More and more players are choosing for themselves such a class of vehicles as PTs. It often happens that in a random PT there are more than medium and heavy tanks combined. In terms of hostility, this class of equipment ranks second after artillery.

Reason for popularity

The reasons for the popularity of tank destroyers are obvious, this is a huge penetration even with a basic projectile and a monstrous alpha, which can sometimes destroy a tank of its level with one shot and excellent camouflage. A platoon of three self-propelled guns (as the PTs are also called) can easily hold the whole flank, throwing their huge alpha from the invisibility of the opponents who do not understand anything.

Flaws

The main disadvantage of this class is the lack of a turret, which in close combat without the support of allies makes the self-propelled gun an easy prey, allowing light tanks to “circle” and dismantle the Ptshka without much difficulty. In fairness, it should be noted that there is still a tank with a turret, for example T110e4 or T30, but there the presence of a turret is compensated by the worse characteristics of weapons or armor.

The second drawback is the long reload after the shot, which sometimes reaches 25 seconds, making the vehicle helpless at the time of reloading. All this must be taken into account and not be left without the cover of allies.

Playing style

The game on the AT can be conditionally divided into two main styles, this is “standing” in the bushes and shooting at someone else's light, or pushing through the direction due to strong frontal armor. For example, the American T110e3 has the best front armor and often this self-propelled gun is engaged in pushing through the enemy, repelling shells and catching ricochets and not breaking through.

But the German level 8 PT, referred to in narrow circles as "borscht", adheres to the opposite style of play, remaining unnoticed until the end of the game. Possessing an excellent gun, she has extremely weak armor, which makes her easy prey even for light tanks.

Nerfs and the future of tank destroyers in the game

Initially, the TDs were a maximum of the eighth level, and when object 704 appeared, the developers said that it was hardly worth expecting self-propelled guns of the tenth level, because even at a lower level this class of equipment instilled fear in heavy tanks, whose task was to break through directions. The developers listened to the indignation of the players and carried out a large-scale nerf (deterioration of performance) of almost all tank destroyers, cutting off their alpha, dynamics, and comfort from the game.

However, the fans did not abandon their favorite birdies and, having come to their senses after such deceit of the developers, continued to exterminate the random with redoubled enthusiasm. In the new Balance 2.0, a global reworking of all vehicles awaits us, and tank destroyers are no exception.


The golden rule for the PT, as well as for the sniper, is the following: we don't owe anyone anything, except to give the whole team a worthy result as a whole - a victory.
Read more about the anti-tanker rules below.

The most important:

1. Always mislead the enemy. They fired a shot, realized that they were lit up, make another one, and get out of position as quickly as possible.

2. Be creative. Choose unusual positions, try to find them with friends in training, there will be no time for this in battle. Read specialized topics on the forums, stay tuned for map updates.

3. In battle, give preference to those positions from which you will shoot the enemy not in the forehead, but on the side . To do this, you need to imagine which routes the fireflies are moving on, where the cords are hanging out, where the artillery is hiding and where the enemy sniper can be placed.
When you have a well-armored heavy in front of you, calmly wait until it turns its side or stern, do not rush to shoot. If you are confident in your disguise, you can even let him past you and work him in the stern.

4. Be unexpected. Don't wait until the left flank is breached if you know the enemy's right is poorly defended. Go to the rear of the enemy in a relatively clean place (there are usually a lot of corpses, both your own and others'), and shoot the enemy in the stern from a new position. If you didn't meet anyone along the way, kill the artillery, or take the base.

5. Change positions by moving stealthily. Strike from unexpected directions for the enemy. Let them not wait for you. You are the hunter and you must wait. But keep in mind that you are not waiting for the enemy, but for the moment to shoot at him.

6. Be patient. Without such a quality as patience, a sniper cannot do. Just like you can’t do without it when playing on PT. Be not just patient, but be cold as ice. Learn not to shoot if there is even the slightest threat of light.
Don't shoot when there's a fat one shot right in front of you, 50 meters away, when you see that the enemy is trying to take you into the light, when you are the only or first target in the range of enemy vehicles.
Shooting in such cases is permissible only in one case - when a firefly comes directly to your position, and you have no choice but to sell your carcass at a higher price and hope to dump at least one closed module.
Impatience more than once ruined even the most experienced PT-waters.

7. Be selfless. The same applies to greed and greed.
Work not to frag, but to win. Of course, it’s also impossible to throw the underdogs, but if possible, move on, don’t regret giving the frag to the teammate, highlight it, let it finish. Moreover, if they killed according to your light, you will be credited.

Tips for working on a tank destroyer

1. One of the first actions after the start is to break the tent and box on your own spawn, remove possible obstacles to detect the reckless driver who came to take our base. At the Airfield, for example, it is sometimes useful in the first minutes of the battle not to move away from the spawn at all and break houses at the base.

2. The beginning of the battle: do not rush to climb somewhere. We take a position not far from the respawn and work in a foreign world.

3. Have a sense of the distance of the light of your car (comes with experience or with a light bulb).
With experience - more valuable, the light bulb works with a delay. With experience, understanding comes when you see a certain tank, and you know when, after how many meters it can see you. This refers to the very “real sixth sense”, when you understand that it is time already, instead of firing at the enemy with impunity, dumping or rolling back until the bush in front of you becomes opaque.

4. Constantly monitor the mini-map
As long as you shoot into the sniper scope with a fuse, everything can change dramatically, and you won’t even notice. A mini-map for an anti-tanker is like the rear-view mirrors of a car. At least once every 5 seconds, by glancing at it and evaluating changes in the situation as a whole, you have the opportunity to understand what is happening outside your visibility zone.
React to the situation, change position so that you are again away from the enemy and not illuminated, so keep your distance
The farther you are from the enemy, the better for you and worse for him. You need to try to destroy the enemy before the moment he sees you.

5. Don't skimp on consumables!
Use gasoline - an extra couple of km / h can be critical and decide the battle. With gasoline, the speed of turning the car and the tower also increases.
Paint your car - a couple of extra meters of "non-detection" can sometimes also solve the battle.
Always carry at least a minimum supply of gold. A rare fight goes without it.

6. If there is no bush, make it from a tree growing nearby
Trees are the same bushes that now just grow vertically. Experienced PT-waters arrange whole nests of fallen trees in convenient positions, in the middle of which you can move perfectly without being noticed.

7. Explore the area!
Use the folds of the terrain, know all the spots and beds, know the places for placing artillery, the routes for the passage of fireflies, the places for clashes of strands. Do not be lazy to change position and find a more convenient one for shooting at the target

8. When shooting the enemy, look where his gun is turned
If in your direction (or suddenly began to turn there after your shot), then this is a very good reason to ALREADY, without hesitation, run away. The light bulb works late.

9. Do everything to stay alive until the end of the fight
You need to understand that no one needs you dead. Dead you - often this is a merged battle. A fight that you could pull out if you stayed alive. You can shoot at the enemy while you are alive and there are shells.

10. Study the performance characteristics of the enemy
It is not enough just to hide, aim at the tank and press fire. You need to know exactly where to shoot, what will happen to the tank when you hit it (it can turn around from hitting the caterpillar, it can catch fire and completely burn out from one of your shots ...), you need to know how often opponents shoot, from what distance they will definitely notice you, from what distance they will definitely hit you (not everyone has such accurate guns as the PTs have).
In general, you need to know in detail the strengths and weaknesses of the opponents, and for this it is by no means harmful to ride a hundred or two battles on the vehicle against which you will fight on the PT.

What exactly should not be done on PT:

  1. Fight against 2 or more opponents at once (get distracted, burn under artillery)
  2. Substitute for a shot, catch a shot on armor (no armor)
  3. Attack the TT in the forehead and fight with him in the clinch (armor - NO! Mass - NO!)
  4. Ride ahead of everyone like a stupid firefly (merge first, and still who needs it?)
  5. Play rocking around the corner (towers - NO! armor - NO!)
  6. Fight alone with the opponent's ST of your level and above (again - they will crush, shoot)
Violation of these rules is punishable by the hangar.

More tips from experienced fighters:
zaporozhes:
1. Master the proposed tactics in action. Soon you will learn not only to choose suitable targets and moments for shooting, but also to respond correctly and in a timely manner to a change in the combat situation, to feel the distance. This will give you confidence and you will start to deal even more damage and hit more enemies.
2. You are already a bit adept at hitting frags. Now you need to learn more effective actions. Don't wait behind an ally for a one-shot enemy. Try not to miss the opportunity to deal damage. The ability to independently occupy advantageous positions, keep the right distance, change location in time, etc. will give you more frags, total damage and medals, and wins for your team. Well, instead of accusations, you will often receive gratitude.
Don't forget to follow not only the mini-map, but also the chat. Do not refuse an ally's request to support him or cover a weak direction, if it is reasonable. But always remember that there are a lot of completely inexperienced players who cannot be led by them. When making a decision, evaluate the situation, the performance characteristics of your car and your own strength. Better safe than sorry. A live PT in direct hands is a formidable force that can turn the tide of a battle and drag out a draining battle.
I would also add advice to stay close to obstacles that you can snuggle up to when trying to circle the PT.
(31 Jan 2013 - 18:44)

Kottenok:
the allied deer cannot bear that someone bends better than him, or that someone bends on a foul fry, which are "not for smart rascals"
I hear (read) this all the time, both from allies and opponents (which is typical, the accusation of bush / fragility on Western Fri, is often heard from the same Zapodlyat Fri), if not through a battle, then after two, then for sure, and this is sometimes very unpleasant

5 years and 11 months ago Comments: 1

Introduction

The first thing I would like to point out is that if you are a beginner, you should not download the PT branch in the World of Tanks game, because you will have a lot of problems. Firstly, you need to play PTs very competently, without showing up, and inexperienced players in this area know little. Secondly, it will be very unusual for beginners to play without a tower, and there will be many problems associated with the discomfort of the gameplay. Thirdly, the tactics of combat on the AT are very diverse and accurate, well, inexperienced players still know little about accurate tactics.

Varieties of tank destroyers.

Despite the fact that each nation has branches of tank destroyers (and some nations have several of them at once), they are very different, both in appearance and in characteristics. Basically, this is a tank with poor armor and a good gun. For example, all tank destroyers up to the ISU-152 (inclusive) have very poor armor, but a very powerful gun. These types of PT should not be downloaded immediately, but as late as possible. There is also a tank destroyer with good armor and a medium gun. This includes the German development branch going to the Jag.Pz.E-100. These tank destroyers have a pretty good gun and very good armor, but the top tank destroyer (level 10) Jag.Pz.E-100 even has a very powerful gun, which has a penetration of almost 300mm. Well, the last type of tank destroyer with a turret. These PTs are very diverse. There are turret tank destroyers with good armor (for example, T28.Prot. or T110E4), and there are very bad ones (for example, Hellcat, Borsch). But there are very few tank destroyers in the game with a turret, and if you are inexperienced and are just starting to play tank destroyers, then I would advise you to download the branch going to T110E4, because. this tank is very close to the structure of a heavy tank and you will be more familiar with it.

application tactics.

1. Let's start, perhaps, with tank destroyers with poor armor and a good gun. On such tank destroyers, it is best to stand at a very long distance and attack the enemy from afar. But also, do not forget about additional modules. Let's take, for example, . Its frontal armor is 90mm (and this is the peak), but there is also a well-armored gun mantlet in the forehead, which is very . But you should not count on this mask especially. they don't always get there. Well, let's go back. Let's say you're on a robin, what do we need? Firstly, we cannot, which means that we need to put up a camouflage net. But, if you pump the camouflage perk (additional skill) to your crew, then you can not install the network and save space for a more useful module. If you have pumped the camouflage perk, then you can put reinforced aiming drives, because. the speed of information and accuracy of the ISU-152 (as well as for all Fri of this type) is far from ideal. Next, you need to put a stereo tube so that you can highlight enemies from the bushes for yourself. Well, the last module is a large-caliber gun rammer. This thing will reduce our reload time from 17 to 15 seconds, which is quite important for tank destroyers.


2. Tank destroyers with good armor. These tank destroyers, as I said earlier, have an average gun and good armor. On this type of PTshek, you should not be so afraid of visibility (as on the ISU-152, for example), good armor can save us from many hits, even very powerful guns. For example, take the German Ferdinand. Its frontal armor is 200mm in the forehead (partially) and exactly 200mm in the cabin (completely, as well as + mask). That is, we can stand, for example, in a Himmelsdorf banana and calmly fire at enemies in it. If you hide the hull, then no one will almost break through your cabin. Well, the gun has an average damage of 490 and penetration of 246mm. Such indicators are quite enough to attack classmates.

3. Tank destroyer with a turret. As I said earlier, this type of PTshek is very different. Some with good armor and some with bad armor. Let's start with the well armored ones. For example, T110E4. Frontal armor varies from 150~200mm, as well as a tower with a huge mantlet of 300+mm. The same story as with Ferdinand (Fedya). You can safely hit a banana in Himmelsdorf, for example, it will be even easier, because. the presence of the tower removes some inconvenience. As for poorly armored anti-aircraft guns. This type of PT generally has very good mobility, for example, helkat. You can easily break through some flanks, capture slides, etc. Thanks to good stealth, you can drive into the bushes and attack for 1-2 minutes, after which you can change position with all sails and attack again. This type of PTshek is very poorly suited for beginners. These tank destroyers are skill-dependent, i.e. they require very direct hands and careful strategy (fighting tactics). You can start downloading them somewhere from 5-7k fights.

Brief description of the branches.

THE USSR.

1 branch. Consider a branch ending in ob.268. This branch is full of tank destroyers suitable for the first type (bad armor, good gun). But this branch ends with two tank destroyers with good armor, an excellent weapon and super stealth, because. ob.704 and ob.268. I would advise you to download this branch from 6-7k fights, because. requires very straight arms.

2 branch. This thread ends with vol. 263. All tank destroyers have poor armor, but very good mobility and a medium gun. It is impossible to attribute them to the first or second type, it is something in between. These tank destroyers require a very diverse tactic. Sometimes you can rush, attack, but other times you need to defend (defend). So, I would advise you to download this branch as late as possible.

Germany.

1 branch. Let's start with the branch ending with Jag.Pz.E-100. All tank destroyers in this branch, starting from stug 3, have good armor and a medium gun, i.e. belong to type 2. This branch, in principle, can be downloaded quite early. With 2-4k fights, it’s quite possible to start, because. especially direct hands are not required.


2 branch. In the second branch, very cardboard tank destroyers ending in 3 tank destroyers with a turret. This branch belongs to types 1 and 3. I would advise you to download it in 7-8k fights, because. very poor armor (no more than 100mm) requires very straight arms and extremely careful play. So, for example, Nashorn has 30mm frontal armor. Unable to attack from afar and wait, you will merge on it in 2 minutes.

America.

1 branch. This branch includes all 3 types of tank destroyers. At levels 5 and 6 there are turret tank destroyers, at levels 1-4 and 7 they are poorly armored, at levels 8-10 they are well armored. But I want to note that at levels 8-9 there are two very slow tank destroyers T28 and T95. The maximum speed of T95 is 13km/h, and the average speed is 7-9km/h. So, if you have very strong nerves and patience, then you can download this branch, because. at the end, a very good tank destroyer T110E3.

2 branch. This branch includes tank destroyers of the 3rd type, with a turret. Almost everyone has poor armor, but the top T110E4 PT has very good armor (I talked about it earlier). There is also a helkat in this thread, which I also told you about. So, I would not advise you to download this branch right away, but wait a bit (about 5-7k fights.)

France.

In France, there is one branch of Fri with very good frontal armor and an excellent gun with good mobility. This branch can be attributed to type 2 tank destroyers. In principle, you can download them early with 2-4k fights, because. direct hands are not particularly required.

Britannia.

In Britain, all tank destroyers have very good armor and belong to type 2 tank destroyers. You can even start downloading this branch from 1k fights. But at the end you will find a very cardboard tank destroyer with a very powerful gun, with a one-time damage of 1750 HP. In principle, you can practice on other branches with tank destroyers of a similar type, so that when you pump it in there will be no difficulties.

Conclusion.

Tank Destroyers are a very good and useful tank type in the game. Knowing how to play well on them, you can be of great benefit to the team, as well as fill the status,